The sinkhole gives way to a lower chamber, its center dominated by a heap of crumbled limestone, podwered quartz, remnants of rotted timber, and the mangled remains of a rusty ladder. Once, this was a vertical shaft set with an iron ladder, with a hoist mechanism to raise ore and lower supplies. The shaft collapsed at some point in the intervening decades, dumping sediment and debris into the cavern below. Only Ezio’s sword lights the room, but there is a distant glow where the cavern shrinks to a passageway. Part natural formation, the passage has known the blow of hammer and pick, expanding it. Timbers, some more rotted than others, and half covered in limestone deposits, still shore up the walls and ceiling in places.
The first torch marks a junction of sorts, one passage leading straight on, another jutting off to the left and angling down. The torch is identical to those carried by the bandits they encountered above, a stout brand wrapped in hempen rope and dipped in some oily tar. It burns slowly, and resists moisture or air current. Its light is not overbirght, but it will last for some hours. A crude wall sconce holds the torch, fashioned of a broken shovelhead and anchored to the wall by a piton. Just beyond the edges of the torches illumination, the glow of another can be seen, along the passage ahead. The passage to the left is dark, and the sharpest ears among their number can hear the sound of lapping water. A pool of some depth, perhaps.